In a previous blog entry, I mentioned 10 Steps to Improve Software Development Process. If you read these and pause for a minute, you'll notice that many of these are actually principles of Agile development. I want to expand on a few of these thoughts here.
1. Focus on the top 20% of features:
This is one of the primary drivers of value in Agile custom application developmentpractices. By prioritizing and rank-ordering every item in the feature request backlogs, only the most important ones are developed. By focusing on these Top 20%, you can often satisfy 80% of what end users want, and they can start using the system sooner, to add to the profitability of your company. (If the most important 20% of the features do not add to your company profitability, you should probably cancel the project!)
2. Break things up into smaller projects:
Big projects turn in to huge projects. And miss deadlines. And run over budget. Reading the Standish Group CHAOS report figures on failed IT projects always makes me wonder why more people don't follow the simple advice to "not bite off more than you can chew"?
Again, the Agile concept of smaller, more frequent releases echoes through this item. Getting a working system in to the hands of users is always a good thing - that's why you are implementing the system to begin with! Giving an important and useful portion of functionality early is even better. This has many organization benefits - from psychological ones like proving that the overall program can work and the enthusiasm from a successful launch, to risk mitigation benefits like the ability to redirect spending on an investment after the first release if priorities change, to the practical one that it is a lot easier to notice a project in trouble if a specific release is over budget or late than if fuzzy 'milestones' are being missed.
5. Obtain user feedback
During the implementation process, keep the end users constantly in the picture. Show them early versions of the system - for instance at each Sprint Demonstration or at least with small, frequent releases. Let them give you feedback, and above all, let them change their minds without being punished. Trust your end users; they know what works and what does not - and they are the ones who are going to use the system every day! When they see working features, they may be able to better prioritize other changes or features to be able to complete an important business process or simplify many steps.
7. Mistakes are a way of learning
Remove the blame culture. Let people make mistakes quickly - failing early is much better than missing a delivery date. These so-called mistakes are part of the overall discovery process and will help lead and evolve to the eventual solution. If you blame people for mistakes (picking the wrong feature for a Sprint, not seeing a bug, very bad color choices) they will react to the blame and change their own behavior. Rather than being an active participant in making the project a success, they will become "followers", just doing what they are told - no way to get blamed there - and punching the clock. The good people will hate the blame culture enough to look for work somewhere better.
10. Something has to give in the Iron Pyramid (Quality, Time, Cost, Features)
The old Iron Triangle, which I've always thought should be an Iron Pyramid with Quality as an explicit dimension, still holds true today. In an agile development process you try to "bake in" high Quality by using unit tests, refactoring, engaged people, and frequent review processes. You fix the Time or at least the time cycles - every two weeks you have a Sprint release; and the Cost is essentially fixed based on the size and members of the team. The Features dimension is what gives - and that is where the prioritization comes in. By putting the most important features first, you complete as many in each Sprint as you can and know that you are achieving the most important features at any given time.
Over a longer time horizon, say a Release of 5 to 6 Sprints, you can adjust the Time and Cost dimensions, by letting the process run for more Sprints or deciding that enough Features are ready to stop this project.
I focus on the Iron Pyramid because we all know the truth. If you push people hard enough, they will relax some of the quality checks, and they will get one extra feature in. But you have lowered the quality level - maybe not enough to notice today, but you will pay for it in the future. Whether it is the performance testing that is skipped, leading to a slow web application, or "smelly code" that costs more and more to maintain over time you pay for the lapse in quality.
No comments:
Post a Comment